As you’ll see, Larry followed through on his detailed plan quite effectively. Here is my observation: I joined the Zoom session at the start of the class (noon) to find numerous students already in attendance with Larry joining with them in small talk. He stated he wanted to wait a few minutes before starting his presentation. The session was being recorded for later viewing. At about 12:02, Larry started his presentation with approximately 18 students in attendance. He started by showing a VR game concept video his team had worked on approximately 6 years earlier. The clip lasted several minutes long and was an impressive demonstration. Larry was concerned that the video and the video’s sound might not work well on Zoom, but as he narrated over the video, his voice was clearly heard as were the sound effects from the video he was playing. During the clip, Larry gave a brief explanation of the character’s development as well as numerous interesting side-notes that gave students an idea of what is expected in the industry. After the video clip (which gave students a good example of a “finished” character that was developed for a game concept video) Larry then explained in detail the process for developing the character. He showed the students the numerous rough sketches that had been created as possible ideas for the character. Larry also displayed and explained how reference boards are used as inspiration for character ideas. He then talked about many of the sketches and why they had been suggested and why some had not been chosen. Throughout all of the class, Larry often mentioned time-constraints and budgetary-constraints that students would face on the job.
Paul - English - US
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As you’ll see, Larry followed through on his detailed plan quite effectively. Here is my observation:
I joined the Zoom session at the start of the class (noon) to find numerous students already in attendance with Larry joining with them in small talk. He stated he wanted to wait a few minutes before starting his presentation. The session was being recorded for later viewing.
At about 12:02, Larry started his presentation with approximately 18 students in attendance. He started by showing a VR game concept video his team had worked on approximately 6 years earlier. The clip lasted several minutes long and was an impressive demonstration. Larry was concerned that the video and the video’s sound might not work well on Zoom, but as he narrated over the video, his voice was clearly heard as were the sound effects from the video he was playing. During the clip, Larry gave a brief explanation of the character’s development as well as numerous interesting side-notes that gave students an idea of what is expected in the industry.
After the video clip (which gave students a good example of a “finished” character that was developed for a game concept video) Larry then explained in detail the process for developing the character. He showed the students the
numerous rough sketches that had been created as possible ideas for the character. Larry also displayed and explained how reference boards are used as inspiration for character ideas. He then talked about many of the sketches and why they had been suggested and why some had not been chosen. Throughout all of the class, Larry often mentioned time-constraints and budgetary-constraints that students would face on the job.
Related Pronunciations
Followed Through
You'll Soon See
See-through
See Through
See-Through
Followed Through With
See As
As Previously Followed
You'll
As Happy As Larry
Happy As Larry
Followed Through On Commitments
Followed
You'll Never See Me Again
See Through Kazoo
See-through House
See-through Skin
A See Through
See-through Sash
See It Through
To See Through
See Right Through
See Through Eyes
See Through To
See Through Eyes
See Clear Through
See-through Ornaments
See Through The
See Something Through
Not See Through
See Through Wrap
Be See As
As We See
As You See
Be As Happy As Larry
You'll Never
You'll Find
Happy As A Larry
Considered Through As
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