As you’ll see, Larry followed through on his detailed plan quite effectively. Here is my observation: I joined the Zoom session at the start of the class (noon) to find numerous students already in attendance with Larry joining with them in small talk. He stated he wanted to wait a few minutes before starting his presentation. The session was being recorded for later viewing. At about 12:02, Larry started his presentation with approximately 18 students in attendance. He started by showing a VR game concept video his team had worked on approximately 6 years earlier. The clip lasted several minutes long and was an impressive demonstration. Larry was concerned that the video and the video’s sound might not work well on Zoom, but as he narrated over the video, his voice was clearly heard as were the sound effects from the video he was playing. During the clip, Larry gave a brief explanation of the character’s development as well as numerous interesting side-notes that gave students an idea of what is expected in the industry. After the video clip (which gave students a good example of a “finished” character that was developed for a game concept video) Larry then explained in detail the process for developing the character. He showed the students the numerous rough sketches that had been created as possible ideas for the character. Larry also displayed and explained how reference boards are used as inspiration for character ideas. He then talked about many of the sketches and why they had been suggested and why some had not been chosen. Throughout all of the class, Larry often mentioned time-constraints and budgetary-constraints that students would face on the job.
Paul - English - US
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As you’ll see, Larry followed through on his detailed plan quite effectively. Here is my observation:
I joined the Zoom session at the start of the class (noon) to find numerous students already in attendance with Larry joining with them in small talk. He stated he wanted to wait a few minutes before starting his presentation. The session was being recorded for later viewing.
At about 12:02, Larry started his presentation with approximately 18 students in attendance. He started by showing a VR game concept video his team had worked on approximately 6 years earlier. The clip lasted several minutes long and was an impressive demonstration. Larry was concerned that the video and the video’s sound might not work well on Zoom, but as he narrated over the video, his voice was clearly heard as were the sound effects from the video he was playing. During the clip, Larry gave a brief explanation of the character’s development as well as numerous interesting side-notes that gave students an idea of what is expected in the industry.
After the video clip (which gave students a good example of a “finished” character that was developed for a game concept video) Larry then explained in detail the process for developing the character. He showed the students the
numerous rough sketches that had been created as possible ideas for the character. Larry also displayed and explained how reference boards are used as inspiration for character ideas. He then talked about many of the sketches and why they had been suggested and why some had not been chosen. Throughout all of the class, Larry often mentioned time-constraints and budgetary-constraints that students would face on the job.
Related Pronunciations
See Through
See-Through
Followed
Happy As Larry
See-through House
See Through Kazoo
See-through Skin
A See Through
Pedo-Followed
Larry
Through Through
See-see
Through
Townies (Towny Made Redundant As You'll Never See One Alone)
Jeff Bezos Followed
Through And Through
See Through Rose-colored Glasses
The Things You See Through
I See Right Through You
You'll Never Guess
See "
see
As As
As . . . As
As ... As
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