Unaerated
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Paul - English - US
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Unaerated
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As you’ll see, Larry followed through on his detailed plan quite effectively. Here is my observation: I joined the Zoom session at the start of the class (noon) to find numerous students already in attendance with Larry joining with them in small talk. He stated he wanted to wait a few minutes before starting his presentation. The session was being recorded for later viewing. At about 12:02, Larry started his presentation with approximately 18 students in attendance. He started by showing a VR game concept video his team had worked on approximately 6 years earlier. The clip lasted several minutes long and was an impressive demonstration. Larry was concerned that the video and the video’s sound might not work well on Zoom, but as he narrated over the video, his voice was clearly heard as were the sound effects from the video he was playing. During the clip, Larry gave a brief explanation of the character’s development as well as numerous interesting side-notes that gave students an idea of what is expected in the industry. After the video clip (which gave students a good example of a “finished” character that was developed for a game concept video) Larry then explained in detail the process for developing the character. He showed the students the numerous rough sketches that had been created as possible ideas for the character. Larry also displayed and explained how reference boards are used as inspiration for character ideas. He then talked about many of the sketches and why they had been suggested and why some had not been chosen. Throughout all of the class, Larry often mentioned time-constraints and budgetary-constraints that students would face on the job.
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Before the observation, Larry had told me that the class I would be observing would be covering how characters are developed. When I asked what his game plan was to accomplish this task, Larry provided this very detailed answer: · Open with video of a VR game concept video (Vertical slice) that my company made for Oculus in 2014-15 so they have some context of where the characters that we're going to talk about come from. · I use this PowerPoint (he had provided the PowerPoint to me) to use as a walk through, explaining the process of going from an idea, to exploration of ideas based on the premise to focusing on the character design and working through details, to the model's construction. I open the model in Maya during this and explain some aspects of the 3D model/textures, etc. as well as the business end of getting the models made by a contractor; how long, communication and technical targets. · Go back to the PowerPoint and cover some other characters and creatures and their requirements, use cases and why some used, some not, etc. · I let people interrupt during the presentations to ask questions, make comments. Even so, I have another open Q&A session when the PPT is done. · Time permitting, I then open some portfolios from professionals that I've either worked with in the past or know of, to show the level of quality the students should aim for as they go through school. · I don't cover character animation in this lecture, that's next week As you’ll see, Larry followed through on his detailed plan quite effectively. Here is my observation: I joined the Zoom session at the start of the class (noon) to find numerous students already in attendance with Larry joining with them in small talk. He stated he wanted to wait a few minutes before starting his presentation. The session was being recorded for later viewing. At about 12:02, Larry started his presentation with approximately 18 students in attendance. He started by showing a VR game concept video his team had worked on approximately 6 years earlier. The clip lasted several minutes long and was an impressive demonstration. Larry was concerned that the video and the video’s sound might not work well on Zoom, but as he narrated over the video, his voice was clearly heard as were the sound effects from the video he was playing. During the clip, Larry gave a brief explanation of the character’s development as well as numerous interesting side-notes that gave students an idea of what is expected in the industry.
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