Before the observation, Larry had told me that the class I would be observing would be covering how characters are developed. When I asked what his game plan was to accomplish this task, Larry provided this very detailed answer: · Open with video of a VR game concept video (Vertical slice) that my company made for Oculus in 2014-15 so they have some context of where the characters that we're going to talk about come from. · I use this PowerPoint (he had provided the PowerPoint to me) to use as a walk through, explaining the process of going from an idea, to exploration of ideas based on the premise to focusing on the character design and working through details, to the model's construction. I open the model in Maya during this and explain some aspects of the 3D model/textures, etc. as well as the business end of getting the models made by a contractor; how long, communication and technical targets. · Go back to the PowerPoint and cover some other characters and creatures and their requirements, use cases and why some used, some not, etc. · I let people interrupt during the presentations to ask questions, make comments. Even so, I have another open Q&A session when the PPT is done. · Time permitting, I then open some portfolios from professionals that I've either worked with in the past or know of, to show the level of quality the students should aim for as they go through school. · I don't cover character animation in this lecture, that's next week As you’ll see, Larry followed through on his detailed plan quite effectively. Here is my observation: I joined the Zoom session at the start of the class (noon) to find numerous students already in attendance with Larry joining with them in small talk. He stated he wanted to wait a few minutes before starting his presentation. The session was being recorded for later viewing. At about 12:02, Larry started his presentation with approximately 18 students in attendance. He started by showing a VR game concept video his team had worked on approximately 6 years earlier. The clip lasted several minutes long and was an impressive demonstration. Larry was concerned that the video and the video’s sound might not work well on Zoom, but as he narrated over the video, his voice was clearly heard as were the sound effects from the video he was playing. During the clip, Larry gave a brief explanation of the character’s development as well as numerous interesting side-notes that gave students an idea of what is expected in the industry.
Paul - English - US
Play
How to Pronounce
Before the observation, Larry had told me that the class I would be observing would be covering how characters are developed. When I asked what his game plan was to accomplish this task, Larry provided this very detailed answer:
· Open with video of a VR game concept video (Vertical slice) that my company made for Oculus in 2014-15 so they have some context of where the characters that we're going to talk about come from.
· I use this PowerPoint (he had provided the PowerPoint to me) to use as a walk through, explaining the process of going from an idea, to exploration of ideas based on the premise to focusing on the character design and working through details, to the model's construction. I open the model in Maya during this and explain some aspects of the 3D model/textures, etc. as well as the business end of getting the models made by a contractor; how long, communication and technical targets.
· Go back to the PowerPoint and cover some other characters and creatures and their requirements, use cases and why some used, some not, etc.
· I let people interrupt during the presentations to ask questions, make comments. Even so, I have another open Q&A session when the PPT is done.
· Time permitting, I then open some portfolios from professionals that I've either worked with in the past or know of, to show the level of quality the students should aim for as they go through school.
· I don't cover character animation in this lecture, that's next week
As you’ll see, Larry followed through on his detailed plan quite effectively. Here is my observation:
I joined the Zoom session at the start of the class (noon) to find numerous students already in attendance with Larry joining with them in small talk. He stated he wanted to wait a few minutes before starting his presentation. The session was being recorded for later viewing.
At about 12:02, Larry started his presentation with approximately 18 students in attendance. He started by showing a VR game concept video his team had worked on approximately 6 years earlier. The clip lasted several minutes long and was an impressive demonstration. Larry was concerned that the video and the video’s sound might not work well on Zoom, but as he narrated over the video, his voice was clearly heard as were the sound effects from the video he was playing. During the clip, Larry gave a brief explanation of the character’s development as well as numerous interesting side-notes that gave students an idea of what is expected in the industry.
Related Pronunciations
Before Women Had Wings
The Larry
Had Had
Had Had
Had The
The Observation
Before The
The Before
Larry
Had Another Observation With Wisdom
Before It Had A Name
Had
HAD
The Larry Bird
Larry The Lame
Pet The Larry
Observation
observation
observation
Before "
Before'
Before'
Before'
Before
before
Had The Feeling
Had The Jitters
Had The Sweats
Had The Ass
We Had The
Made The Observation
Quash The Observation
The Power Observation
On The Observation
The Parnell Observation
The Observation Disk
The Girl Before
The War Before
Before The Night
Your browser does not support the audio element.