Related Pronunciations
American Animation Nutcase
Hey guys today we’re going to rant on all engineers go if you like the show I can handle your opinion if you don’t support me I will not respect your opinion because you’re stupid anyways let’s begin All engineers go no more like Thomas and friends season 25 my God this show sucks this show ruins the original Thomas and friends and the show is about a stupid blue train and his friends and they like to go on failure adventure together 1 they use the 2D animation the 2D animation is crap 2 The show has baby songs And it’s very annoying 3 it’s a knock off of Thomas and friends I haven’t known anybody who likes to show and do you know who hates to show me and my friends 926 because all engineers go sucks end of rant
Hey guys today we’re going to rant on all engineers go if you like the show I can handle your opinion if you don’t support me I will not respect your opinion because you’re stupid anyways let’s begin All engineers go no more like Thomas and friends Season 25 Oh my God this show sucks This show ruins the original Thomas and friends and the show is about a stupid blue train and his friends And they like to go on Failure Adventures Together 1 They use the 2D animation the 2D animation is crap 2 The show has baby songs and it’s very annoying 3 it’s a knock off of Thomas and friends I haven’t known anybody who likes this show And do you know who hates the show me and my friend 926 Because he hates the show and I agree with him So all engineers go sucks end of rant
Before the observation, Larry had told me that the class I would be observing would be covering how characters are developed. When I asked what his game plan was to accomplish this task, Larry provided this very detailed answer:
· Open with video of a VR game concept video (Vertical slice) that my company made for Oculus in 2014-15 so they have some context of where the characters that we're going to talk about come from.
· I use this PowerPoint (he had provided the PowerPoint to me) to use as a walk through, explaining the process of going from an idea, to exploration of ideas based on the premise to focusing on the character design and working through details, to the model's construction. I open the model in Maya during this and explain some aspects of the 3D model/textures, etc. as well as the business end of getting the models made by a contractor; how long, communication and technical targets.
· Go back to the PowerPoint and cover some other characters and creatures and their requirements, use cases and why some used, some not, etc.
· I let people interrupt during the presentations to ask questions, make comments. Even so, I have another open Q&A session when the PPT is done.
· Time permitting, I then open some portfolios from professionals that I've either worked with in the past or know of, to show the level of quality the students should aim for as they go through school.
· I don't cover character animation in this lecture, that's next week
As you’ll see, Larry followed through on his detailed plan quite effectively. Here is my observation:
I joined the Zoom session at the start of the class (noon) to find numerous students already in attendance with Larry joining with them in small talk. He stated he wanted to wait a few minutes before starting his presentation. The session was being recorded for later viewing.
At about 12:02, Larry started his presentation with approximately 18 students in attendance. He started by showing a VR game concept video his team had worked on approximately 6 years earlier. The clip lasted several minutes long and was an impressive demonstration. Larry was concerned that the video and the video’s sound might not work well on Zoom, but as he narrated over the video, his voice was clearly heard as were the sound effects from the video he was playing. During the clip, Larry gave a brief explanation of the character’s development as well as numerous interesting side-notes that gave students an idea of what is expected in the industry.